//==============================================================================
// arrow flaming_anim.txt
//==============================================================================

//==============================================================================
define ArrowSmoke
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
	}
}

//==============================================================================
define Fire
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Arrow
			}
		}
	}
}

//==============================================================================
define Poison
{
	SetSelector
	{
		TechLogic none/Shafts of Plague
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}	
		set hotspot
		{
			version
			{
				Visualparticle Special A Poison Buff
			}
		}
	}
}

//==============================================================================
define SunRay
{
	SetSelector
	{
		TechLogic Enyos Bow of Horror/Eros Bow of Desire/Sun Ray
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}	
		set hotspot
		{
			version
			{
				Visualparticle SFX E Son of Osiris Glow
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Hero Glow Small Old
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		Targetlogic none/BuildingClass/Ship/AbstractSiegeWeapon/AbstractCart
	  	set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Poison hotspot
				connect FIRE SunRay hotspot
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Fire hotspot
				//	connect FIRE ArrowSmoke hotspot
				connect FIRE SunRay hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Fire hotspot
				//	connect FIRE ArrowSmoke hotspot
				connect FIRE SunRay hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Fire hotspot
				//	connect FIRE ArrowSmoke hotspot
				connect FIRE SunRay hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Fire hotspot
				//	connect FIRE ArrowSmoke hotspot
				connect FIRE SunRay hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		Targetlogic none/BuildingClass/Ship/AbstractSiegeWeapon/AbstractCart
	  	set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				tag SpecificSoundSet 0.01 false BarrageHit checkVisible
				connect FIRE Poison hotspot
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				tag SpecificSoundSet 0.01 false BarrageHit checkVisible
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				tag SpecificSoundSet 0.01 false BarrageHit checkVisible
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				tag SpecificSoundSet 0.01 false BarrageHit checkVisible
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				tag SpecificSoundSet 0.01 false BarrageHit checkVisible
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visualnone bimmy
				tag SpecificSoundSet 0.01 false BarrageHit checkVisible
			}
		}
	}
}
